Difference between revisions of "Scenario planning"

From Gender and Tech Resources

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* What might happen if they do?
 
* What might happen if they do?
  
== Simulation game: The Alpha Complex ==
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== Simulation: The Alpha Complex ==
  
This example is unseriously seriously meant for designing a real world roleplay simulation game with (much more fun than workshops and serious scenario planning). The Alpha Complex is an excellent base to build simulation games as this proposed one on. <ref>Paranoia role-playing game https://en.wikipedia.org/wiki/Paranoia_%28role-playing_game%29</ref>
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This example is unseriously seriously meant for designing a real world roleplay simulation game with (much more fun than workshops and serious scenario planning). [[Simulation: The Alpha Complex|The Alpha Complex]] is an excellent base to build simulation games as this proposed one on.  
  
It will allow us to try out different scenarios, roles (mindsets), forces, designs (virtual environments), ways of organising the simulation in different environments, systems thinking tools ...
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It will allow us to try out different scenarios, roles (mindsets), forces, designs (virtual environments) and ways of organising the simulation in different environments ...
  
We can include information already gathered by traditional-for-opportunity-and-profit scenario planners: claimed "market" research data may not be that important to know, but what markets they are aiming to "penetrate" in the near future is. The so-called "Gen Z" is already a target in trend watching reports by some big corporations <ref>MAKE WAY FOR GEN Z https://media.ford.com/content/fordmedia/fna/us/en/news/2014/12/29/2015-ford-trend-report-explores-generation-z.html</ref>. And while some corporations benefit from pillage and plunder of earth's resources, other corporations are into "market penetration" games because any locals that do benefit from such pillage and plunder are "emerging markets". Have a hamburger! <ref>Anticipating the rise of junk food and soda taxes in emerging markets http://www.pwc.com/gx/en/retail-consumer/publications/assets/pwc-r-and-c-trendwatch-anticipating.pdf</ref>
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We can include information already gathered by traditional-for-opportunity-and-profit scenario planners. Claimed "market" research data may not be that important to know, but what markets they are aiming to "penetrate" in the near future could be. For example, the so-called "Gen Z" is already a target in trend watching reports by some big corporations <ref>MAKE WAY FOR GEN Z https://media.ford.com/content/fordmedia/fna/us/en/news/2014/12/29/2015-ford-trend-report-explores-generation-z.html</ref>. And while some corporations benefit from pillage and plunder of earth's resources, other corporations are into "market penetration" games because any locals that do benefit from such pillage and plunder are "emerging markets". Have a hamburger! <ref>Anticipating the rise of junk food and soda taxes in emerging markets http://www.pwc.com/gx/en/retail-consumer/publications/assets/pwc-r-and-c-trendwatch-anticipating.pdf</ref>
  
Besides including key factors found by others for purposes of further fucking us in the future, we can include sources these "futurists" have no access to, namely lots of stories and realities the grubby grabbers are in denial about.
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Besides including key factors found by others for purposes of further fucking us over in the future, we can include sources these "futurists" have no access to, namely lots of stories and realities grubby grabbers are in denial about.
  
 
=== Decision focus ===
 
=== Decision focus ===
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==== Inductive logics ====
 
==== Inductive logics ====
What if a change in socio-political institutions does take place? What if Brian Holmes' "political ecology" is possible? What if 1% of the people in various locations of the complex join us for this change? What might lead up to such a change? What would be a plausible chain of consequences following from such a change?
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A resistance fighter could easily ask "What if a change in socio-political institutions does take place? What if Brian Holmes' "political ecology" is possible? What if 1% of the people in various locations of the complex join us for this change? What might lead up to such a change? What would be a plausible chain of consequences following from such a change?"
  
 
=== Scenarios ===
 
=== Scenarios ===
* Overshoot loops and power of scarcity
 
* Hidden effects of grubby grabbers
 
  
=== Name of the game ===
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==== Overshoot loops and power of scarcity ====
Solidarity network
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=== Diagramming of effects: Overshoot loops and power of scarcity ===
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==== Hidden effects of grubby grabbers ====
  
=== Diagramming of effects: Hidden effects of grubby grabbers ===
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== Diagramming of effects: Overshoot loops and power of scarcity ==
 +
 
 +
== Diagramming of effects: Hidden effects of grubby grabbers ==
 +
 
 +
== Name of the game ==
 +
Solidarity network
  
 
== Resources ==
 
== Resources ==

Revision as of 12:02, 20 June 2015

A group of analysts generate scenario planning simulation games for policy makers. The games combine known facts about the future, such as in environmental, demographics, geography, military, political, social, and science issues, industrial information, and (limiting) resources such as mineral reserves, with plausible alternative trends which are key driving forces of the games.

It isn’t real. It is make-believe, pretend. But ... the scenario planning process/choreography can reveal anticipatory thinking elements that can be difficult to formalise, such as subjective experiences during its sessions, shifts in values, new regulations, guides, and/or sudden insights.

  • 80% or more of the creativity comes during the first few hours that scenario planning teams brainstorm their story elements, implications, and responses.
  • If a simulation is made from a set of likely scenarios, improved response times to real threats can be expected for years after.
  • Can be used for decision making when organisations are facing a critical issue and implicitly look to scenarios for help in making a decision now, immediately, and is very effective at discovering 80% of the likely effects of our decisions.
  • This choreography comes at a price: The games are likely to conjure up that which is tacitly denied.

It can be likened to doing kata’s in martial arts: people are removed from "reality", placed in some "future" as if it is real, and then brainstorm and practice possible responses to potential threats and challenges, and interesting wild card scenarios aiding survival of the greatest scope of life to a greater degree than any associated destruction, and other weird stuff like that.

By imagining the worst and best cases we come better prepared for either, and in general for "facing" that which we don’t like to see or hear or tend to be in denial about. So it is not so much a predictive tool and more like a training in decision making, threat modeling and risk management. We increase our self-confidence, an essential ingredient for being action-able when needed. Supposedly, it’s "value" builds up in the people participating in scenario planning sessions.

Basic choreography focused scenario planning

Decision focus

To get to a key decision in a focused scenario planning, explore more general areas of risk and opportunities for undermining first, until you can focus.

Brainstorming key factors

The key factor brainstorming step revolves around identifying driving forces and key trends.

Pre-determining elements

Here we have a fork in the road: you can take both paths (recommended) or one of the two paths. If only taking the deductive road, you make yourself totally dependent on the moves of your adversaries. If only doing the inductive path you are likely to end up a sitting duck.

Note: The deductive approach is easier with larger groups and for people untrained in reaching consensus. The inductive path is more unsystematic and calls for degrees of creativity and imagination and making it a multiple days process to include night time dreaming (How many times did I not wake up with new insights?) And it requires a lot of patience with an open ended debate. To make it easier, there is also a more guided inductive path.

Deductive scenario logics

On the deductive path, prioritise the 'key factors' in order to find the two most critical uncertainties. Those then are placed, for example, in a 2×2 scenario matrix. The rest of the key forces come back when fleshing out the scenarios in "rich compelling plots".

Inductive scenario logics

What if ...

By asking and discussing answers to these questions we can build a scenario that will have future consequences that may call for some strategic decisions in the present.

Official future deviations

This is a slightly more systematic variant of the inductive approach.

The "official future" is what we believe, either explicitly or implicitly, will happen. Usually we make that a plausible and relatively non-threatening scenario, featuring no surprising changes to the current environment and continued stable growth. And in some circumstances the "official future" can reflect our fears, for example that the world is a mess, or we in trouble.

Therefore, we best start by describing radically different and optimistic futures and then work backwards, exploring the 'key factors' that would enable such a future to unfold. Alternatively or additionally, deductive scenario logics can be used.

Name of the game

Then focus on what the name of our game is and address the inverse question. Beef up the skeletal scenarios to discover the insights we need.

Data mining for key factors

Bayesian logic

For its vulnerabilities see Confusing surveillance systems.

Diagramming of effects

Normally called causal-loop diagrams. In 'diagramming of effects' observables were added, next to measurables, allowing for inclusion of "phenomenal consciousness".

Can phenomenal consciousness begiven a reductive natural explanation? Many people argue not. They claim that there is an ‘explanatory gap’ between physical and/or intentional states and processes, on the one hand, and phenomenal consciousness, on the other. I reply that, since we have purely recognitional concepts of experience, there is indeed a sort of gap at the level of concepts; but this need not mean that the properties picked out by those concepts are inexplicable. I show how dispositionalist higher-order thought (HOT) theory can reductively explain the subjective feel of experience by deploying a form of ‘consumer semantics’.First-order perceptual contents become transformed, acquiring a dimension of subjectivity, by virtue to their availability to a mind-reading (HOT generating) consumer system. [1]

Short term scenario planning: Journalist, observer or sousveillant in europe

Inductive logics not needed as this is for threat modeling the quick and dirty way.

Decision focus

What are the threats? What can we do to protect ourselves, our sources and our data? In what order do we work on that?

Key factors

  • What information do we not want other people to know? (This can be anything from passwords to contacts’ details, data and documents)
  • Why might someone want that information? Who?
  • What can they do to get it?
  • What might happen if they do?

Simulation: The Alpha Complex

This example is unseriously seriously meant for designing a real world roleplay simulation game with (much more fun than workshops and serious scenario planning). The Alpha Complex is an excellent base to build simulation games as this proposed one on.

It will allow us to try out different scenarios, roles (mindsets), forces, designs (virtual environments) and ways of organising the simulation in different environments ...

We can include information already gathered by traditional-for-opportunity-and-profit scenario planners. Claimed "market" research data may not be that important to know, but what markets they are aiming to "penetrate" in the near future could be. For example, the so-called "Gen Z" is already a target in trend watching reports by some big corporations [2]. And while some corporations benefit from pillage and plunder of earth's resources, other corporations are into "market penetration" games because any locals that do benefit from such pillage and plunder are "emerging markets". Have a hamburger! [3]

Besides including key factors found by others for purposes of further fucking us over in the future, we can include sources these "futurists" have no access to, namely lots of stories and realities grubby grabbers are in denial about.

Decision focus

Resistance fighter: Is it time yet?!? [4]

Key factors

Imagine a world designed by Kafka, Stalin, Orwell, Huxley, Sartre and the Marx Brothers … We’re talking about a virtual reality of course. A Role Playing Game. The game is set in Alpha Complex, an immense and futuristic domed or underground city controlled by The Computer. The Computer runs everything within Alpha Complex ...

  • What are the possible futures for the Alpha Complex?
  • What are our own possible futures if and when the Alpha Complex collapses?
  • What do we see in the future (time frame: the next ten years)?
Social forces Technological forces Economic forces Environmental forces Political forces Other key factors
While I'm still confused and uncertain, it's on a much higher plane, d'you see, and at least I know I'm bewildered about what you want ... A triumph of the silicon chunk, a miracle of modern magical technology ... I'm flabbergasted. The really fundamental and important facts of the universe? Universe??? Environments are not just containers, but are processes that change the content totally. hAS aNYONE sEEN MY cAPSLOCK kEY? The consensus seemed to be that if really large numbers of men (or the weapons replacing them) were sent to storm the mountain, then enough might survive the rocks (defenses) to take the citadel. This is essentially the basis of all military thinking.
IRONYGuard - Removes All The Painful Irony In Your News https://www.youtube.com/watch?v=BFPdnIwP-kw Clarke and Dawe - Quantitative Easing https://www.youtube.com/watch?v=j2AvU2cfXRk The EuroDiVision Contest - feat. Merkel, Žižek & IMF https://www.youtube.com/watch?v=y1OnDgBNlRU The 2nd Heliocentric Revolution https://www.youtube.com/watch?v=Q_xI_8aLjds
Big Brother is WWWatching You https://www.youtube.com/watch?v=o66FUc61MvU The Economy: Ron Paul vs Zeitgeist https://www.youtube.com/watch?v=ELEwjVRxxGE

Predetermining elements

Deductive logics

Inductive logics

A resistance fighter could easily ask "What if a change in socio-political institutions does take place? What if Brian Holmes' "political ecology" is possible? What if 1% of the people in various locations of the complex join us for this change? What might lead up to such a change? What would be a plausible chain of consequences following from such a change?"

Scenarios

Overshoot loops and power of scarcity

Hidden effects of grubby grabbers

Diagramming of effects: Overshoot loops and power of scarcity

Diagramming of effects: Hidden effects of grubby grabbers

Name of the game

Solidarity network

Resources

Original scenario planning concepts

  • Visioning in planning: is the practice based on sound theory? (The resulting analysis shows that while there is a basis to support some of the assumptions about visioning there are also profound weaknesses in parts of the underlying theory.) http://www.envplan.com/abstract.cgi?id=a3461

Systems thinking approach to scenario planning

Diagramming of effects

Bayesian logic

References

  1. Consciousness : explaining the phenomena http://faculty.philosophy.umd.edu/pcarruthers/Explaining-the-phenomena.htm
  2. MAKE WAY FOR GEN Z https://media.ford.com/content/fordmedia/fna/us/en/news/2014/12/29/2015-ford-trend-report-explores-generation-z.html
  3. Anticipating the rise of junk food and soda taxes in emerging markets http://www.pwc.com/gx/en/retail-consumer/publications/assets/pwc-r-and-c-trendwatch-anticipating.pdf
  4. Anonymiss(tress) Operation ENOUGH! https://vimeo.com/33208014