Roleplay
From Gender and Tech Resources
There are many reasons for us for consciously creating multiple, fake, anonymous or pseudonymous identities online (without becoming the petty tyrants we fight):
- Engaging in the present with no need for past or future references.
- Being who you are naturally and freeing your speech.
- Dreaming another you into being for gaming, hobbies, (online) roleplay, trolling the trolls, defense from mass surveillance, confusing surveillance, etc. in a way that it doesn’t automatically become a part of your finger- and footprint.
- Being more resilient online.
- Career actualisation, increased individuality, autonomy and freedom by separating professional and private information.
- Exploring abandonment of being, and gaining recognition on how your "usual identity" can be a trap.
- Challenging yourself and engaging at the edge.
- Feeding (r)evolution and self-authority.
Love it or hate it, the Anonymous mask has morphed under many guises. Starting life as the face of an audacious revolutionary, it has become a political disguise turned corporate nightmare. But it’s future as a potent image remains in the balance. [1]
Contents
Choose an avatar
Give your avatar a story
Refine character
Opening and closing doors
Freedom of speech
Lawfulness & legalities
Simulation games
Games and simulations can be powerful tools for exposing the nature of problems and exploring scenario planning paths, communication and are a structured approach to instruction, not necessarily excluding each other.
The advantages gaming and simulations offer over traditional "teaching" are:
- putting emphasis is on questioning over answering on the part of players
- providing opportunities to examine assumptions and implications underlying decisions.
Some simulations and plays can be done individually, others are a group activity where players cooperate or compete, some are run to explore in what ways we can get to a desired state, some to observe the effects of start and boundary condition changes.
Some rules are explicit, others are implicit and to be discovered. Debriefing or retrospectives after play is a usual and valuable component, particularly if it's an educational game/simulation. For this reason many multi-purpose simulations include observer roles.
When a scenario is added to the game, it becomes a simulation. For an example of that see Scenario planning Simulation: The Alpha Complex.
Resources
Presentations
- DEFCON 14: Beyond Social Engineering: Tools for Reinventing Yourself https://www.youtube.com/watch?v=S-FPJ6lpRYU
Related
References
- ↑ A History of the Anonymous Mask: A 10-step guide to the turbulent past of the Anonymous mask http://www.dazeddigital.com/artsandculture/article/16360/1/a-history-of-the-anonymous-mask