Difference between revisions of "Simulations"
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These simulations vary from being as small as one person (knowing about it) as is the case in [[Simulation: Rewriting history]] and [[Simulation: Small change]], to small groups of friends helping each other change a story like [[Simulation: I can't say "no"]] to larger simulations where people explore shared emotionally loaded events that came up during a retrospective, and can also be folded in as "motifs" when coming up in a larger themed simulation such as [[Simulation: The Alpha Complex]]. | These simulations vary from being as small as one person (knowing about it) as is the case in [[Simulation: Rewriting history]] and [[Simulation: Small change]], to small groups of friends helping each other change a story like [[Simulation: I can't say "no"]] to larger simulations where people explore shared emotionally loaded events that came up during a retrospective, and can also be folded in as "motifs" when coming up in a larger themed simulation such as [[Simulation: The Alpha Complex]]. | ||
− | These types of simulation hardly need props (save maybe for some pillows) but some, especially when done in the context of retrospectives and larger themed simulations require facilitation skills, authenticity, and personal invisibility from its facilitators and moderators. We can have rape, pogrom and even genocide experiences come up, so tread lightly, and have backseat and butterfly facilitators as safety net. | + | These types of simulation hardly need props (save maybe for some pillows) but some, especially when done in the context of retrospectives and larger themed simulations require facilitation skills, authenticity, and personal invisibility from its facilitators and moderators. We can have rape, pogrom and even genocide experiences come up, so tread lightly, and have seasoned backseat and butterfly facilitators as safety net. |
== Standalone simulations == | == Standalone simulations == |
Revision as of 12:58, 2 August 2015
Contents
On the spot simulations
These simulations vary from being as small as one person (knowing about it) as is the case in Simulation: Rewriting history and Simulation: Small change, to small groups of friends helping each other change a story like Simulation: I can't say "no" to larger simulations where people explore shared emotionally loaded events that came up during a retrospective, and can also be folded in as "motifs" when coming up in a larger themed simulation such as Simulation: The Alpha Complex.
These types of simulation hardly need props (save maybe for some pillows) but some, especially when done in the context of retrospectives and larger themed simulations require facilitation skills, authenticity, and personal invisibility from its facilitators and moderators. We can have rape, pogrom and even genocide experiences come up, so tread lightly, and have seasoned backseat and butterfly facilitators as safety net.
Standalone simulations
These are simulations pre-loaded with an environment, props, and a specific purpose and fit in one room. The required "psychology component" is low but the props may require a bit more effort.
Game of life simulations
In Simulation: Game of Goose the rules of a well-known "game of life" have been changed to get rid of limiting beliefs about our capacity to work together in the game of life. Games like Game of Goose can prepare the way for solidarity networks.
Simulating technical concepts
Some complex technical concepts (evolved or designed) can be understood much better when simulated. And great fun. Playing that sticky bit in a buffer (a row of chairs)? Games like Simulation: TCP congestion control, Simulation: Onionland, Simulation: Garlicland and Simulation: Mesh network routing nearly beg for the development of "montessori type" props, for example 16-bit, 32-bit and 64-bit boxes for simulating headers that in its subspaces can hold a single GO stone (black and white simulating 0
respectively 1
and adding red for octal stones that carry a number (up til 7), etc. Creativity beckons.
On-demand designed simulations
These are on-demand, but unlike "on the spot" they do use design whether that be customisation of a core simulation, or completely custom made and serve threat modeling. A great way to reduce the fears involved with pentesting your organisation and bridging to threat modeling, as it allows for playing out all usual scenarios an organisation is involved in, in a safe environment.
These simulations can be big, as big as open space events can be, and can easily cover an entire building. Not to mention the fun we've had. The largest I've been in involved around 50 people simulating an organisation that mined for scrabble letters, had a transport path to "upstairs" where among other product groups, one group made poetry with the mined letters for delivery to a very particular customer that didn't take any poetry shortcuts and workarounds. Oh, and there were some nasty quality managers lurking around, as well as a union representative (mostly in the mines where regularly the lights went out if the company couldn't pay the bills), and a nasty banker constantly harassing our CEO to the point where the only job the CEO was doing was exchanging with the banker instead of leading the company.
Tactical application
For example short term simulation in Simulation: Journalist, observer or sousveillant in europe.
Strategic application
Long term planning simulations allow us to try out different scenarios, roles (mindsets), forces, designs (virtual environments) and ways of organising the simulation itself in different environments, like Simulation: The Alpha Complex and its counterpart play Simulation: Solidarity Network.