Difference between revisions of "Simulations"

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== On the spot simulations ==
 
== On the spot simulations ==
  
These simulations vary from being as small as one person (knowing about it) as is the case in [[Simulation: Small change]] to small groups of friends helping each other change a story like [[Simulation: I can't say "no"]] to larger simulations where people explore events that came up during a retrospective, and can also be folded in as "motives" when coming up in a larger themed simulation such as [[Simulation: The Alpha Complex]]. These types of simulation hardly need props (save maybe for some pillows).
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These simulations vary from being as small as one person (knowing about it) as is the case in [[Simulation: Rewriting history]] and [[Simulation: Small change]], to small groups of friends helping each other change a story like [[Simulation: I can't say "no"]] to larger simulations where people explore shared emotionally loaded events that came up during a retrospective, and can also be folded in as "motives" when coming up in a larger themed simulation such as [[Simulation: The Alpha Complex]]. These types of simulation hardly need props (save maybe for some pillows).
  
 
== Standalone simulations ==
 
== Standalone simulations ==

Revision as of 11:41, 2 August 2015

On the spot simulations

These simulations vary from being as small as one person (knowing about it) as is the case in Simulation: Rewriting history and Simulation: Small change, to small groups of friends helping each other change a story like Simulation: I can't say "no" to larger simulations where people explore shared emotionally loaded events that came up during a retrospective, and can also be folded in as "motives" when coming up in a larger themed simulation such as Simulation: The Alpha Complex. These types of simulation hardly need props (save maybe for some pillows).

Standalone simulations

These are simulations pre-loaded with an environment, props, and a specific purpose, like in Simulation: Game of Goose where the rules of a well-known "game of life" have been changed to get rid of limiting beliefs about our capacity to work together.

Technical concepts

Long term strategic planning

Threat modeling