Difference between revisions of "Simulations"

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== On the spot simulations ==
 
== On the spot simulations ==
  
These simulations vary from being as small as one person (knowing about it) as is the case in [[Simulation: Rewriting history]] and [[Simulation: Small change]], to small groups of friends helping each other change a story like [[Simulation: I can't say "no"]] to larger simulations where people explore shared emotionally loaded events that came up during a retrospective, and can also be folded in as "motives" when coming up in a larger themed simulation such as [[Simulation: The Alpha Complex]]. These types of simulation hardly need props (save maybe for some pillows).
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These simulations vary from being as small as one person (knowing about it) as is the case in [[Simulation: Rewriting history]] and [[Simulation: Small change]], to small groups of friends helping each other change a story like [[Simulation: I can't say "no"]] to larger simulations where people explore shared emotionally loaded events that came up during a retrospective, and can also be folded in as "motives" when coming up in a larger themed simulation such as [[Simulation: The Alpha Complex]].  
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These types of simulation hardly need props (save maybe for some pillows) but some, especially when done in the context of retrospectives and larger themed simulations require facilitation skills, authenticity, and personal invisibility from its facilitators and moderators. We can have rape, pogrom and even genocide experiences come up, so tread lightly, and have backseat and butterfly facilitators as safety net.
  
 
== Standalone simulations ==
 
== Standalone simulations ==

Revision as of 11:48, 2 August 2015

On the spot simulations

These simulations vary from being as small as one person (knowing about it) as is the case in Simulation: Rewriting history and Simulation: Small change, to small groups of friends helping each other change a story like Simulation: I can't say "no" to larger simulations where people explore shared emotionally loaded events that came up during a retrospective, and can also be folded in as "motives" when coming up in a larger themed simulation such as Simulation: The Alpha Complex.

These types of simulation hardly need props (save maybe for some pillows) but some, especially when done in the context of retrospectives and larger themed simulations require facilitation skills, authenticity, and personal invisibility from its facilitators and moderators. We can have rape, pogrom and even genocide experiences come up, so tread lightly, and have backseat and butterfly facilitators as safety net.

Standalone simulations

These are simulations pre-loaded with an environment, props, and a specific purpose, like in Simulation: Game of Goose where the rules of a well-known "game of life" have been changed to get rid of limiting beliefs about our capacity to work together.

Technical concepts

Long term strategic planning

Threat modeling