Difference between revisions of "Simulations"
From Gender and Tech Resources
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− | == | + | == On the spot simulations == |
− | These simulations vary from being as small as one person (knowing about it) as is the case in [[Simulation: Small change]] to small groups of friends helping each other change a story like [[Simulation: I can't say "no"]] to larger simulations where people explore events that came up during a retrospective, and can also be folded in as "motives" when coming up in a larger themed simulation such as [[Simulation: The Alpha Complex]]. | + | These simulations vary from being as small as one person (knowing about it) as is the case in [[Simulation: Small change]] to small groups of friends helping each other change a story like [[Simulation: I can't say "no"]] to larger simulations where people explore events that came up during a retrospective, and can also be folded in as "motives" when coming up in a larger themed simulation such as [[Simulation: The Alpha Complex]]. These types of simulation hardly need props (save maybe for some pillows). |
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− | These types of simulation hardly need props (save maybe for some pillows) | + | |
== Standalone simulations == | == Standalone simulations == |
Revision as of 11:38, 2 August 2015
Contents
On the spot simulations
These simulations vary from being as small as one person (knowing about it) as is the case in Simulation: Small change to small groups of friends helping each other change a story like Simulation: I can't say "no" to larger simulations where people explore events that came up during a retrospective, and can also be folded in as "motives" when coming up in a larger themed simulation such as Simulation: The Alpha Complex. These types of simulation hardly need props (save maybe for some pillows).
Standalone simulations
These are simulations pre-loaded with an environment, props, and a specific purpose, like in Simulation: Game of Goose where the rules of a well-known "game of life" have been changed to get rid of limiting beliefs about our capacity to work together.
Technical concepts
- Simulation: TCP congestion control
- Simulation: Onionland
- Simulation: Garlicland
- Simulation: Mesh network routing