Difference between revisions of "Simulations"
From Gender and Tech Resources
m (→Changing a story) |
m (→Changing the rules) |
||
Line 5: | Line 5: | ||
These types of simulation hardly need props (save maybe for some pillows) and can be creatively set up on the spot. | These types of simulation hardly need props (save maybe for some pillows) and can be creatively set up on the spot. | ||
− | == | + | == Standalone simulations == |
− | + | These are simulations pre-loaded with an environment, props, and a specific purpose, like in [[Simulation: Game of Goose]] where the rules of a well-known "game of life" have been changed to get rid of limiting beliefs about our capacity to work together. | |
== Technical concepts == | == Technical concepts == |
Revision as of 11:36, 2 August 2015
Contents
Changing a story
These simulations vary from being as small as one person (knowing about it) as is the case in Simulation: Small change to small groups of friends helping each other change a story like Simulation: I can't say "no" to larger simulations where people explore events that came up during a retrospective, and can also be folded in as "motives" when coming up in a larger themed simulation such as Simulation: The Alpha Complex.
These types of simulation hardly need props (save maybe for some pillows) and can be creatively set up on the spot.
Standalone simulations
These are simulations pre-loaded with an environment, props, and a specific purpose, like in Simulation: Game of Goose where the rules of a well-known "game of life" have been changed to get rid of limiting beliefs about our capacity to work together.
Technical concepts
- Simulation: TCP congestion control
- Simulation: Onionland
- Simulation: Garlicland
- Simulation: Mesh network routing